/*!	 synfig/rendering/opengl/internal/sampler.h
**	 Sampler Header
**
**	......... ... 2015 Ivan Mahonin
**
**	This package is free software; you can redistribute it and/or
**	modify it under the terms of the GNU General Public License as
**	published by the Free Software Foundation; either version 2 of
**	the License, or (at your option) any later version.
**
**	This package is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
**	General Public License for more details.
**
*/

#ifndef __SYNFIG_RENDERING_GL_SAMPLER_H
#define __SYNFIG_RENDERING_GL_SAMPLER_H

#include <list>
#include <vector>

#include <synfig/color.h>

#include "context.h"

namespace synfig
{
namespace rendering
{
namespace gl
{

class Samplers
{
public:
    Context &context;

private:
    GLuint nearest;
    GLuint linear;

public:
    Samplers(Context &context);
    ~Samplers();

    GLuint get_nearest()
    {
        return nearest;
    }
    GLuint get_linear()
    {
        return linear;
    }

    // use with Shaders::antialiased_textured_rect
    GLuint get_interpolation(Color::Interpolation interpolation);
};

}; /* end namespace gl */
}; /* end namespace rendering */
}; /* end namespace synfig */

#endif